References
[01] Arnab, S (2020), Game Science in Hybrid Learning Spaces, NY and Oxon: Routledge. [02] Almeida, F…
Know Your Types: Connecting Player Types and Learning Styles in Game-Based Learning Settings
by Hélena Gottschalk, Corinna Zimmermann Focusing on the perspectives of teachers interested in gamifying their teaching, a…
GATE:VET Curriculum: How to Instruct Teachers to Use Game Elements and Game Mechanics in VET
The curriculum is an output of the GATE:VET project and aims to guide teachers to integrate games…
How to Develop an Adaptive Learning Path for the Serious Game E.F.A.
by Cornelia Schade One research question within E.F.A. is how GBL can be supported by adaptive learning…
GBL in Practice: GBT_Project
The Games in Basic Skills Teaching (GBT) project is an Erasmus+ funded project that aims to explore…
VUC Storstrøm
by Maria Storm-Holm A Hybrid and Gamified School At VUC, we try to incorporate game-based learning and…
“Cité Apprentie” an Immersive, Innovative and Numeric Experience
by Mario Horvat, Aurélie Gimbert Does a GBL approach succeed in involving people who have difficulties with…
GATE:VET App
One of the main outputs of the GATE:VET project is our GATE:VET app, which is available on…
Mobile Games as Support for Digital Design Students
by Yann Tambellini, Stéphanie Philippe, Valérie Radelet How can a gamified learning application for mobile phones be…
ENC#YPTED: An Educational Game for Programming in the Unity Engine
by Vincent Schiller How can a digital game-based learning application for learning programming be designed to be…
Using Games as Medium for Teaching Software Development
by Marius Brade The biggest surprise researching this topic, was that during the process of designing a…
GBL in Practice: Stress-Rekord – A Serious Game for the Reduction of Mental and Physical Strains of Nursing Staff
The game is developed as a browser-based application so that it can run as a desktop version…