References
[01] Arnab, S (2020), Game Science in Hybrid Learning Spaces, NY and Oxon: Routledge. [02] Almeida, F & Simoes, J (2019), The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm, Contemporary Educational Technology, 10(2). [03] Ferguson, R et al….
GBL in Practice: STEAM – Serious Game to Train Experts in Advanced Multimodality
The STEAM online game is a serious game designed to train experts in advanced multimodality. Players have to select answers during a discussion. The number of right answers gives them access to selected modalities. Each modality combines a strategy, a tool and a learning environment….
Re:construction* – A Motivating and Successful Start into Studying Engineering
by Anna Seidel, Franziska Weidle, Claudia Börner How to get students excited about engineering and, at the same time, facilitate sustainable learning by using games? In 2018, the project Learn&Play began with the question of how students can be made aware of and prepared for…
Tools vs. Culture. Relation between Playfulness and Gamification in Education
by Helge Fischer Playfulness is a concept that can be applied to different entrepreneurial and/or educational contexts. Playing is increasingly prominent in our society; and gamification – i.e. the use of game elements in non- game contexts – has become a common practice in many…
Author Biographies
Sylvester Arnab | Coventry UniversityHybridity, Playfulness, and Game-Based Pedagogy United Kingdom | Leamington Spa My main interest has always been in experience design. Play and gameplay provide insights into how engaging and meaningful experiences can be designed. Game-based learning in particular opens up opportunity for…
Endowing a Game-Based Learning Hub for Augmenting Teaching and Learning: Design, Constellations and Perceptions from a Teacher’s Perspective
by Petros Lameras What are teachers’ experiences of using GBL and how do such experiences influence practice? Key findings were that teachers’ perceptions of GBL were varied from retaining knowledge into memory and helping students to understand the topic to addressing a learning goal and…