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References

[01] Arnab, S (2020), Game Science in Hybrid Learning Spaces, NY and Oxon: Routledge. [02] Almeida, F & Simoes, J (2019), The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm, Contemporary Educational Technology, 10(2). [03] Ferguson, R et al….

Author Biographies

Sylvester Arnab | Coventry UniversityHybridity, Playfulness, and Game-Based Pedagogy United Kingdom | Leamington Spa My main interest has always been in experience design. Play and gameplay provide insights into how engaging and meaningful experiences can be designed. Game-based learning in particular opens up opportunity for…