Gamification’s Dark Side Horizon
by Matthias Heinz Surprisingly, game elements most associated with negative effects in education are also the ones that are used the most: Leaderboards, Badges and Points. Game elements which are intended to motivatecan demotivate. Using game elements can be associated with a variety of risks…
Recent Findings and Future Developments in GBL Research
by Steve Nebel Research should be gradually applied to other game mechanics and instructional principles. It is important to establish the respective conditions for success, potential and limitations. The central element of our research [08] is the assumption that the application of GBL or gamification…
Hybridity, Playfulness, and Game-Based Pedagogy
by Sylvester Arnab Hybridity at the Speed of Need Technology and new ways of working change and advance at a rapid pace making it challenging for educational systems to keep up and continue to update at a similar pace. The pandemic further presents a great…
Endowing a Game-Based Learning Hub for Augmenting Teaching and Learning: Design, Constellations and Perceptions from a Teacher’s Perspective
by Petros Lameras What are teachers’ experiences of using GBL and how do such experiences influence practice? Key findings were that teachers’ perceptions of GBL were varied from retaining knowledge into memory and helping students to understand the topic to addressing a learning goal and…