Know Your Types: Connecting Player Types and Learning Styles in Game-Based Learning Settings
by Hélena Gottschalk, Corinna Zimmermann Focusing on the perspectives of teachers interested in gamifying their teaching, a pathway on gamification was developed to support teachers in implementing GBL activities. Using game elements in a teaching setting to enhance the learning experience and the motivation of…
How to Develop an Adaptive Learning Path for the Serious Game E.F.A.
by Cornelia Schade One research question within E.F.A. is how GBL can be supported by adaptive learning paths and how these adaptive elements can be sufficiently developed in order to make learning more experiential and time-efficient. The serious game E.F.A. addresses the need of learning…
VUC Storstrøm
by Maria Storm-Holm A Hybrid and Gamified School At VUC, we try to incorporate game-based learning and teaching as a natural part of learning designs and teaching. To motivate and inspire the students attending school and to help them succeed with their education we bring…
“Cité Apprentie” an Immersive, Innovative and Numeric Experience
by Mario Horvat, Aurélie Gimbert Does a GBL approach succeed in involving people who have difficulties with the classical teaching approach? The objective of the project is to prepare young people to sign a training contract in the field of customer service in hospitality and…
Mobile Games as Support for Digital Design Students
by Yann Tambellini, Stéphanie Philippe, Valérie Radelet How can a gamified learning application for mobile phones be used to assist students to focus on the content in the classroom and support them at home? CREASUP DIGITAL has recently been launched to train future digital design…
ENC#YPTED: An Educational Game for Programming in the Unity Engine
by Vincent Schiller How can a digital game-based learning application for learning programming be designed to be as user-friendly, motivating, and extensible as possible? ENC#YPTED was designed user-centered, which proved to be highly effective as usability difficulties were noticed and improved interactively during development. It…
Using Games as Medium for Teaching Software Development
by Marius Brade The biggest surprise researching this topic, was that during the process of designing a game and bringing it to life, students did not realize that they became very good designers for any software. This needs to be actively reflected by teachers. Using…
Narration Design in Educational Games
by Theresia Zimmermann To what extent may (interactive) storytelling contribute to an immersive learning experience? Narratives provide an opportunity to convey intended messages. To ensure that the author‘s message is understood by all players, a linear narrative structure may be the best option. Interactive or…
Re:construction* – A Motivating and Successful Start into Studying Engineering
by Anna Seidel, Franziska Weidle, Claudia Börner How to get students excited about engineering and, at the same time, facilitate sustainable learning by using games? In 2018, the project Learn&Play began with the question of how students can be made aware of and prepared for…
Tools vs. Culture. Relation between Playfulness and Gamification in Education
by Helge Fischer Playfulness is a concept that can be applied to different entrepreneurial and/or educational contexts. Playing is increasingly prominent in our society; and gamification – i.e. the use of game elements in non- game contexts – has become a common practice in many…