Hybridity, Playfulness, and Game-Based Pedagogy
by Sylvester Arnab Hybridity at the Speed of Need Technology and new ways of working change and advance at a rapid pace making it challenging for educational systems to keep up and continue to update at a similar pace. The pandemic further presents a great…
Author Biographies
Sylvester Arnab | Coventry UniversityHybridity, Playfulness, and Game-Based Pedagogy United Kingdom | Leamington Spa My main interest has always been in experience design. Play and gameplay provide insights into how engaging and meaningful experiences can be designed. Game-based learning in particular opens up opportunity for…
GATE:VET Project – using GAmification in TEaching at VET schools
The main aim of the Erasmus+ project GATE:VET is to expand the methodological repertoire of teachers at vocational schools by giving them the opportunity to enrich their classes with educational games and raise awareness for GBL. The gamification of teaching content and the underlying concepts…
Endowing a Game-Based Learning Hub for Augmenting Teaching and Learning: Design, Constellations and Perceptions from a Teacher’s Perspective
by Petros Lameras What are teachers’ experiences of using GBL and how do such experiences influence practice? Key findings were that teachers’ perceptions of GBL were varied from retaining knowledge into memory and helping students to understand the topic to addressing a learning goal and…
GATE:VET Project Partners
The Academy for Vocational Training (AFBB) operates several vocational schools in Dresden, Berlin and Cologne (Germany). The various training courses are characterised by high quality as well as practical relevance and lead to recognised qualifi cations. AFBB has extensive experience in the implementation of EU-funded…