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References

[01] Arnab, S (2020), Game Science in Hybrid Learning Spaces, NY and Oxon: Routledge. [02] Almeida, F & Simoes, J (2019), The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm, Contemporary Educational Technology, 10(2). [03] Ferguson, R et al….

GBL in Practice: GBT_Project

The Games in Basic Skills Teaching (GBT) project is an Erasmus+ funded project that aims to explore the use of analogue and digital games in basic skills teaching. The project introduces games into the teaching of this specific target group, as games transform the classrooms…

VUC Storstrøm

by Maria Storm-Holm A Hybrid and Gamified School At VUC, we try to incorporate game-based learning and teaching as a natural part of learning designs and teaching. To motivate and inspire the students attending school and to help them succeed with their education we bring…

GATE:VET App

One of the main outputs of the GATE:VET project is our GATE:VET app, which is available on iOS, Android as well as a web version through WebGL. The web version of the mobile app offers users the option to work on a larger screen, for…