References
[01] Arnab, S (2020), Game Science in Hybrid Learning Spaces, NY and Oxon: Routledge. [02] Almeida, F & Simoes, J (2019), The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm, Contemporary Educational Technology, 10(2). [03] Ferguson, R et al….
Know Your Types: Connecting Player Types and Learning Styles in Game-Based Learning Settings
by Hélena Gottschalk, Corinna Zimmermann Focusing on the perspectives of teachers interested in gamifying their teaching, a pathway on gamification was developed to support teachers in implementing GBL activities. Using game elements in a teaching setting to enhance the learning experience and the motivation of…
GATE:VET Curriculum: How to Instruct Teachers to Use Game Elements and Game Mechanics in VET
The curriculum is an output of the GATE:VET project and aims to guide teachers to integrate games and game elements into their VET teaching scenarios and to create gamified learning environments. The curriculum provides (VET) teachers an overview of GBL and presents basics, concepts, practical…
How to Develop an Adaptive Learning Path for the Serious Game E.F.A.
by Cornelia Schade One research question within E.F.A. is how GBL can be supported by adaptive learning paths and how these adaptive elements can be sufficiently developed in order to make learning more experiential and time-efficient. The serious game E.F.A. addresses the need of learning…
GBL in Practice: GBT_Project
The Games in Basic Skills Teaching (GBT) project is an Erasmus+ funded project that aims to explore the use of analogue and digital games in basic skills teaching. The project introduces games into the teaching of this specific target group, as games transform the classrooms…
VUC Storstrøm
by Maria Storm-Holm A Hybrid and Gamified School At VUC, we try to incorporate game-based learning and teaching as a natural part of learning designs and teaching. To motivate and inspire the students attending school and to help them succeed with their education we bring…
“Cité Apprentie” an Immersive, Innovative and Numeric Experience
by Mario Horvat, Aurélie Gimbert Does a GBL approach succeed in involving people who have difficulties with the classical teaching approach? The objective of the project is to prepare young people to sign a training contract in the field of customer service in hospitality and…
GATE:VET App
One of the main outputs of the GATE:VET project is our GATE:VET app, which is available on iOS, Android as well as a web version through WebGL. The web version of the mobile app offers users the option to work on a larger screen, for…
Mobile Games as Support for Digital Design Students
by Yann Tambellini, Stéphanie Philippe, Valérie Radelet How can a gamified learning application for mobile phones be used to assist students to focus on the content in the classroom and support them at home? CREASUP DIGITAL has recently been launched to train future digital design…
ENC#YPTED: An Educational Game for Programming in the Unity Engine
by Vincent Schiller How can a digital game-based learning application for learning programming be designed to be as user-friendly, motivating, and extensible as possible? ENC#YPTED was designed user-centered, which proved to be highly effective as usability difficulties were noticed and improved interactively during development. It…
Using Games as Medium for Teaching Software Development
by Marius Brade The biggest surprise researching this topic, was that during the process of designing a game and bringing it to life, students did not realize that they became very good designers for any software. This needs to be actively reflected by teachers. Using…
GBL in Practice: Stress-Rekord – A Serious Game for the Reduction of Mental and Physical Strains of Nursing Staff
The game is developed as a browser-based application so that it can run as a desktop version as well as on a mobile device. The aim of the learning environment is to teach prevention-related contents through a simulation of everyday work in a virtually modelled…